| SkeletonPoseCreate Method |
Creates an instance of the
SkeletonPose class. (This method
reuses a previously recycled instance or allocates a new instance if necessary.)
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public static SkeletonPose Create(
Skeleton skeleton
)
Public Shared Function Create (
skeleton As Skeleton
) As SkeletonPose
public:
static SkeletonPose^ Create(
Skeleton^ skeleton
)
static member Create :
skeleton : Skeleton -> SkeletonPose
Parameters
- skeleton
- Type: DigitalRune.Animation.CharacterSkeleton
The skeleton.
Return Value
Type:
SkeletonPose
A new or reusable instance of the
SkeletonPose class.
Exceptions Remarks
This method tries to obtain a previously recycled instance from a resource pool if resource
pooling is enabled (see ResourcePool.Enabled). If no
object is available, a new instance is automatically allocated on the heap.
The owner of the object should call Recycle when the instance is no longer
needed.
See Also