  | SkeletonPoseCreate Method  | 
            Creates an instance of the 
SkeletonPose class. (This method 
            reuses a previously recycled instance or allocates a new instance if necessary.)
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntaxpublic static SkeletonPose Create(
	Skeleton skeleton
)
Public Shared Function Create ( 
	skeleton As Skeleton
) As SkeletonPose
public:
static SkeletonPose^ Create(
	Skeleton^ skeleton
)
static member Create : 
        skeleton : Skeleton -> SkeletonPose 
Parameters
- skeleton
 - Type: DigitalRune.Animation.CharacterSkeleton
The skeleton. 
Return Value
Type: 
SkeletonPose
            A new or reusable instance of the 
SkeletonPose class.
            
Exceptions
Remarks
            This method tries to obtain a previously recycled instance from a resource pool if resource
            pooling is enabled (see ResourcePool.Enabled). If no
            object is available, a new instance is automatically allocated on the heap. 
            
            The owner of the object should call Recycle when the instance is no longer 
            needed.
            
See Also