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DigitalRuneSkeletonPose Methods

The SkeletonPose type exposes the following members.

Methods
  NameDescription
Public methodClone
Creates a new SkeletonPose that is a clone (deep copy) of the current instance.
Public methodStatic memberCreate
Creates an instance of the SkeletonPose class. (This method reuses a previously recycled instance or allocates a new instance if necessary.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Public methodGetBonePoseAbsolute
Gets the absolute bone pose of the specified bone.
Public methodGetBonePoseRelative
Gets the relative bone pose of the specified bone.
Public methodGetBoneTransform
Gets the bone transform of the specified bone.
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodRecycle
Recycles this instance of the SkeletonPose class.
Public methodResetBoneTransform
Resets the bone transforms of the specified bone.
Public methodResetBoneTransforms
Resets the bone transforms of all bones in the skeleton.
Public methodSetBoneTransform
Sets the bone transform of the specified bone.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates all bone transformations.
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Extension Methods
  NameDescription
Public Extension MethodDrawBones
Draws the skeleton bones, bone space axes and bone names for debugging. (Only available in the XNA-compatible build.)
(Defined by SkeletonHelper.)
Public Extension MethodGetChain
Gets the bone indices of a bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodGetNumberOfBones
Counts the number of bones in a bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodIsAncestor
Determines whether the given bone indices form a valid bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodIsAncestorOrSelf
Determines whether the given bone indices form a valid bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodResetBoneTransforms(Int32, Int32)Overloaded.
Resets the bone transforms of all bones in a bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodResetBoneTransforms(Int32, Int32, Boolean, Boolean, Boolean)Overloaded.
Resets the bone transform components (scale, rotation or translation) of all bones in a bone chain.
(Defined by SkeletonHelper.)
Public Extension MethodResetBoneTransformsInSubtree
Resets the bone transform components (scale, rotation or translation) of all bones in a bone subtree.
(Defined by SkeletonHelper.)
Public Extension MethodRotateBoneAbsolute
Rotates a bone where the rotation is given in model space.
(Defined by SkeletonHelper.)
Public Extension MethodSetBonePoseAbsolute
Sets the bone transform to create a desired pose in model space.
(Defined by SkeletonHelper.)
Public Extension MethodSetBoneRotationAbsolute
Sets the bone rotation of a bone so that it matches the given rotation in model space.
(Defined by SkeletonHelper.)
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Explicit Interface Implementations
See Also