SkeletonPose Methods |
The SkeletonPose type exposes the following members.
Name | Description | |
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Clone |
Creates a new SkeletonPose that is a clone (deep copy) of the current
instance.
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Create |
Creates an instance of the SkeletonPose class. (This method
reuses a previously recycled instance or allocates a new instance if necessary.)
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Equals | (Inherited from Object.) | |
GetBonePoseAbsolute |
Gets the absolute bone pose of the specified bone.
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GetBonePoseRelative |
Gets the relative bone pose of the specified bone.
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GetBoneTransform |
Gets the bone transform of the specified bone.
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Recycle |
Recycles this instance of the SkeletonPose class.
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ResetBoneTransform |
Resets the bone transforms of the specified bone.
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ResetBoneTransforms |
Resets the bone transforms of all bones in the skeleton.
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SetBoneTransform |
Sets the bone transform of the specified bone.
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ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Update |
Updates all bone transformations.
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Name | Description | |
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DrawBones |
Draws the skeleton bones, bone space axes and bone names for debugging.
(Only available in the XNA-compatible build.)
(Defined by SkeletonHelper.) | |
GetChain |
Gets the bone indices of a bone chain.
(Defined by SkeletonHelper.) | |
GetNumberOfBones |
Counts the number of bones in a bone chain.
(Defined by SkeletonHelper.) | |
IsAncestor |
Determines whether the given bone indices form a valid bone chain.
(Defined by SkeletonHelper.) | |
IsAncestorOrSelf |
Determines whether the given bone indices form a valid bone chain.
(Defined by SkeletonHelper.) | |
ResetBoneTransforms(Int32, Int32) | Overloaded.
Resets the bone transforms of all bones in a bone chain.
(Defined by SkeletonHelper.) | |
ResetBoneTransforms(Int32, Int32, Boolean, Boolean, Boolean) | Overloaded.
Resets the bone transform components (scale, rotation or translation) of all bones in a
bone chain.
(Defined by SkeletonHelper.) | |
ResetBoneTransformsInSubtree |
Resets the bone transform components (scale, rotation or translation) of all bones in a
bone subtree.
(Defined by SkeletonHelper.) | |
RotateBoneAbsolute |
Rotates a bone where the rotation is given in model space.
(Defined by SkeletonHelper.) | |
SetBonePoseAbsolute |
Sets the bone transform to create a desired pose in model space.
(Defined by SkeletonHelper.) | |
SetBoneRotationAbsolute |
Sets the bone rotation of a bone so that it matches the given rotation in model space.
(Defined by SkeletonHelper.) |
Name | Description | |
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IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
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IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
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