  | SkeletonPoseSetBoneTransform Method  | 
            Sets the bone transform of the specified bone.
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntaxpublic void SetBoneTransform(
	int boneIndex,
	SrtTransform boneTransform
)
Public Sub SetBoneTransform ( 
	boneIndex As Integer,
	boneTransform As SrtTransform
)
public:
void SetBoneTransform(
	int boneIndex, 
	SrtTransform boneTransform
)
member SetBoneTransform : 
        boneIndex : int * 
        boneTransform : SrtTransform -> unit 
Parameters
- boneIndex
 - Type: SystemInt32
The index of the bone. - boneTransform
 - Type: DigitalRune.Animation.CharacterSrtTransform
The bone transform. 
See Also