| SkeletonPoseSetBoneTransform Method |
Sets the bone transform of the specified bone.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void SetBoneTransform(
int boneIndex,
SrtTransform boneTransform
)
Public Sub SetBoneTransform (
boneIndex As Integer,
boneTransform As SrtTransform
)
public:
void SetBoneTransform(
int boneIndex,
SrtTransform boneTransform
)
member SetBoneTransform :
boneIndex : int *
boneTransform : SrtTransform -> unit
Parameters
- boneIndex
- Type: SystemInt32
The index of the bone. - boneTransform
- Type: DigitalRune.Animation.CharacterSrtTransform
The bone transform.
See Also