| InputMappingInvert Property |
Gets or sets a value indicating whether the
Axis and the positive and negative
keys/buttons are inverted.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool Invert { get; set; }
Public Property Invert As Boolean
Get
Set
public:
property bool Invert {
bool get ();
void set (bool value);
}
member Invert : bool with get, set
Property Value
Type:
Boolean if the
Axis and the positive and negative keys/buttons
are inverted; otherwise,
.
See Also