| InputMappingModifierKeys Property |
Gets or sets the modifier keys that must be down. Keys and mouse buttons do not trigger
any actions if the modifier keys are released.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public ModifierKeys ModifierKeys { get; set; }
Public Property ModifierKeys As ModifierKeys
Get
Set
public:
property ModifierKeys ModifierKeys {
ModifierKeys get ();
void set (ModifierKeys value);
}
member ModifierKeys : ModifierKeys with get, set
Property Value
Type:
ModifierKeysThe modifier keys.
See Also