| InputMapping Properties |
The InputMapping type exposes the following members.
| Name | Description | |
|---|---|---|
| Axis |
Gets or sets the analog device input that controls the action.
| |
| Invert |
Gets or sets a value indicating whether the Axis and the positive and negative
keys/buttons are inverted.
| |
| ModifierButtons |
Gets or sets the modifier buttons that must be down. Gamepad buttons do not trigger any
actions if the modifier buttons are released. (Not available in Silverlight.)
| |
| ModifierKeys |
Gets or sets the modifier keys that must be down. Keys and mouse buttons do not trigger
any actions if the modifier keys are released.
| |
| NegativeButton |
Gets or sets the gamepad button that triggers a negative action.
(Not available in Silverlight.)
| |
| NegativeDescription |
Gets or sets the description that describes the result of the "negative" buttons,
e.g. "Move Left".
| |
| NegativeKey |
Gets or sets the key that triggers a negative action.
| |
| NegativeMouseButton |
Gets or sets the mouse button that triggers a negative action.
| |
| PositiveButton |
Gets or sets the gamepad button that triggers a positive action.
(Not available in Silverlight.)
| |
| PositiveDescription |
Gets or sets the description that describes the result of the "positive" buttons,
e.g. "Move Right".
| |
| PositiveKey |
Gets or sets the key that triggers a positive action.
| |
| PositiveMouseButton |
Gets or sets the mouse button that triggers a positive action.
| |
| PressType |
Gets or sets the type of the key or button press that triggers the action.
|