![]() | InputMapping Properties |
The InputMapping type exposes the following members.
Name | Description | |
---|---|---|
![]() | Axis |
Gets or sets the analog device input that controls the action.
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![]() | Invert |
Gets or sets a value indicating whether the Axis and the positive and negative
keys/buttons are inverted.
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![]() | ModifierButtons |
Gets or sets the modifier buttons that must be down. Gamepad buttons do not trigger any
actions if the modifier buttons are released. (Not available in Silverlight.)
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![]() | ModifierKeys |
Gets or sets the modifier keys that must be down. Keys and mouse buttons do not trigger
any actions if the modifier keys are released.
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![]() | NegativeButton |
Gets or sets the gamepad button that triggers a negative action.
(Not available in Silverlight.)
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![]() | NegativeDescription |
Gets or sets the description that describes the result of the "negative" buttons,
e.g. "Move Left".
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![]() | NegativeKey |
Gets or sets the key that triggers a negative action.
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![]() | NegativeMouseButton |
Gets or sets the mouse button that triggers a negative action.
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![]() | PositiveButton |
Gets or sets the gamepad button that triggers a positive action.
(Not available in Silverlight.)
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![]() | PositiveDescription |
Gets or sets the description that describes the result of the "positive" buttons,
e.g. "Move Right".
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![]() | PositiveKey |
Gets or sets the key that triggers a positive action.
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![]() | PositiveMouseButton |
Gets or sets the mouse button that triggers a positive action.
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![]() | PressType |
Gets or sets the type of the key or button press that triggers the action.
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