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DigitalRuneInputMapping Properties

The InputMapping type exposes the following members.

Properties
  NameDescription
Public propertyAxis
Gets or sets the analog device input that controls the action.
Public propertyInvert
Gets or sets a value indicating whether the Axis and the positive and negative keys/buttons are inverted.
Public propertyModifierButtons
Gets or sets the modifier buttons that must be down. Gamepad buttons do not trigger any actions if the modifier buttons are released. (Not available in Silverlight.)
Public propertyModifierKeys
Gets or sets the modifier keys that must be down. Keys and mouse buttons do not trigger any actions if the modifier keys are released.
Public propertyNegativeButton
Gets or sets the gamepad button that triggers a negative action. (Not available in Silverlight.)
Public propertyNegativeDescription
Gets or sets the description that describes the result of the "negative" buttons, e.g. "Move Left".
Public propertyNegativeKey
Gets or sets the key that triggers a negative action.
Public propertyNegativeMouseButton
Gets or sets the mouse button that triggers a negative action.
Public propertyPositiveButton
Gets or sets the gamepad button that triggers a positive action. (Not available in Silverlight.)
Public propertyPositiveDescription
Gets or sets the description that describes the result of the "positive" buttons, e.g. "Move Right".
Public propertyPositiveKey
Gets or sets the key that triggers a positive action.
Public propertyPositiveMouseButton
Gets or sets the mouse button that triggers a positive action.
Public propertyPressType
Gets or sets the type of the key or button press that triggers the action.
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