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DigitalRuneInputMappingModifierButtons Property
Gets or sets the modifier buttons that must be down. Gamepad buttons do not trigger any actions if the modifier buttons are released. (Not available in Silverlight.)

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public Nullable<Buttons> ModifierButtons { get; set; }

Property Value

Type: NullableButtons
The modifier buttons.
See Also