| InputMappingModifierButtons Property |
Gets or sets the modifier buttons that must be down. Gamepad buttons do not trigger any
actions if the modifier buttons are released. (Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public Nullable<Buttons> ModifierButtons { get; set; }
Public Property ModifierButtons As Nullable(Of Buttons)
Get
Set
public:
property Nullable<Buttons> ModifierButtons {
Nullable<Buttons> get ();
void set (Nullable<Buttons> value);
}
member ModifierButtons : Nullable<Buttons> with get, set
Property Value
Type:
NullableButtonsThe modifier buttons.
See Also