| InputMappingPositiveKey Property |
Gets or sets the key that triggers a positive action.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public Nullable<Keys> PositiveKey { get; set; }
Public Property PositiveKey As Nullable(Of Keys)
Get
Set
public:
property Nullable<Keys> PositiveKey {
Nullable<Keys> get ();
void set (Nullable<Keys> value);
}
member PositiveKey : Nullable<Keys> with get, set
Property Value
Type:
NullableKeysThe key that triggers a positive action.
See Also