| InputMappingPositiveButton Property |
Gets or sets the gamepad button that triggers a positive action.
(Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public Nullable<Buttons> PositiveButton { get; set; }
Public Property PositiveButton As Nullable(Of Buttons)
Get
Set
public:
property Nullable<Buttons> PositiveButton {
Nullable<Buttons> get ();
void set (Nullable<Buttons> value);
}
member PositiveButton : Nullable<Buttons> with get, set
Property Value
Type:
NullableButtonsThe gamepad button that triggers a positive action.
See Also