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DigitalRuneShadowCascadeSelection Enumeration
Defines how the cascade of a cascaded shadow map is selected.

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public enum ShadowCascadeSelection
Members
  Member nameValueDescription
Fast0 The shadow cascade is selected using the fastest available method.
Best1 The optimal shadow cascade is selected. (Best visual result, but with seams between cascades.)
BestDithered2 The optimal shadow cascade is selected using dithering to hide transitions between cascades. (Best visual result, but slower.)
See Also