| ShadowCascadeSelection Enumeration |
Defines how the cascade of a cascaded shadow map is selected.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public enum ShadowCascadeSelection
Public Enumeration ShadowCascadeSelection
public enum class ShadowCascadeSelection
type ShadowCascadeSelection
Members
| Member name | Value | Description |
---|
| Fast | 0 |
The shadow cascade is selected using the fastest available method.
|
| Best | 1 |
The optimal shadow cascade is selected. (Best visual result, but with seams between
cascades.)
|
| BestDithered | 2 |
The optimal shadow cascade is selected using dithering to hide transitions between cascades.
(Best visual result, but slower.)
|
See Also