InputManager Properties |
The InputManager type exposes the following members.
Name | Description | |
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AccelerometerValue |
Gets the accelerometer value.
(Only available in XNA Windows Phone builds.)
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Commands |
Gets the input commands.
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EnableMouseCentering |
Gets or sets a value indicating whether the mouse position is reset in each frame.
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Gestures |
Gets the detected touch gestures. (Not available in Silverlight.)
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IsAccelerometerActive |
Gets a value indicating whether an accelerometer is connected and can be used.
(Only available in XNA Windows Phone builds.)
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IsAccelerometerHandled |
Gets or sets a value indicating whether accelerometer input has already been handled.
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IsKeyboardHandled |
Gets or sets a value indicating whether keyboard input has already been handled.
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IsMouseOrTouchHandled |
Gets or sets a value indicating whether mouse or touch input has already been handled.
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KeyboardState |
Gets the state of the current keyboard state.
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MaxNumberOfPlayers |
Gets the max number of players (= max number of game controllers that can be connected).
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ModifierKeys |
Gets the pressed modifier keys.
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MousePosition |
Gets or sets the mouse position.
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MousePositionDelta |
Gets or sets the mouse position change since the last frame.
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MousePositionDeltaRaw |
Gets the raw mouse position change since the last frame.
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MousePositionRaw |
Gets the raw mouse position.
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MouseState |
Gets the state of the current mouse state.
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MouseWheelDelta |
Gets a value representing the rotation change of the mouse wheel.
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PressedKeys |
Gets the pressed keys.
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PreviousKeyboardState |
Gets the keyboard state of the last frame.
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PreviousMouseState |
Gets the mouse state of the last frame.
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Settings |
Gets or sets the settings that define input handling, timing, etc.
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TouchCollection |
Gets the touch collection. (Not available in Silverlight.)
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