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DigitalRuneInputManagerIsMouseOrTouchHandled Property
Gets or sets a value indicating whether mouse or touch input has already been handled.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public bool IsMouseOrTouchHandled { get; set; }

Property Value

Type: Boolean
if mouse or touch input has already been handled; otherwise, .

Implements

IInputServiceIsMouseOrTouchHandled
Remarks
This value is automatically reset (= set to ) by the input service in each frame. Game components can set this flag to indicate that they have handled the mouse or touch input and other game components should not handle this input anymore.
See Also