| InputManagerIsMouseOrTouchHandled Property |
Gets or sets a value indicating whether mouse or touch input has already been handled.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool IsMouseOrTouchHandled { get; set; }
Public Property IsMouseOrTouchHandled As Boolean
Get
Set
public:
virtual property bool IsMouseOrTouchHandled {
bool get () sealed;
void set (bool value) sealed;
}
abstract IsMouseOrTouchHandled : bool with get, set
override IsMouseOrTouchHandled : bool with get, set
Property Value
Type:
Boolean if mouse or touch input has already been handled; otherwise,
.
Implements
IInputServiceIsMouseOrTouchHandledRemarks
This value is automatically reset (= set to ) by the input service
in each frame. Game components can set this flag to indicate that they have handled the
mouse or touch input and other game components should not handle this input anymore.
See Also