| InputManagerPreviousKeyboardState Property |
Gets the keyboard state of the last frame.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public KeyboardState PreviousKeyboardState { get; }
Public ReadOnly Property PreviousKeyboardState As KeyboardState
Get
public:
virtual property KeyboardState PreviousKeyboardState {
KeyboardState get () sealed;
}
abstract PreviousKeyboardState : KeyboardState with get
override PreviousKeyboardState : KeyboardState with get
Property Value
Type:
KeyboardStateThe keyboard state of the last frame.
Implements
IInputServicePreviousKeyboardStateSee Also