| InputManagerIsAccelerometerActive Property |
Gets a value indicating whether an accelerometer is connected and can be used.
(Only available in XNA Windows Phone builds.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool IsAccelerometerActive { get; }
Public ReadOnly Property IsAccelerometerActive As Boolean
Get
public:
virtual property bool IsAccelerometerActive {
bool get () sealed;
}
abstract IsAccelerometerActive : bool with get
override IsAccelerometerActive : bool with get
Property Value
Type:
Boolean if an accelerometer is connected and can be used; otherwise,
.
Implements
IInputServiceIsAccelerometerActiveRemarks
This type is only available on the following platforms: XNA Windows Phone.
See Also