| InputManagerIsAccelerometerHandled Property |
Gets or sets a value indicating whether accelerometer input has already been handled.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool IsAccelerometerHandled { get; set; }
Public Property IsAccelerometerHandled As Boolean
Get
Set
public:
virtual property bool IsAccelerometerHandled {
bool get () sealed;
void set (bool value) sealed;
}
abstract IsAccelerometerHandled : bool with get, set
override IsAccelerometerHandled : bool with get, set
Property Value
Type:
Boolean if accelerometer input has already been handled; otherwise,
.
Implements
IInputServiceIsAccelerometerHandledRemarks
This value is automatically reset (= set to ) by the input service
in each frame. Game components can set this flag to indicate that they have handled the
accelerometer input and other game components should not handle this input anymore.
See Also