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DigitalRuneInputManagerIsKeyboardHandled Property
Gets or sets a value indicating whether keyboard input has already been handled.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public bool IsKeyboardHandled { get; set; }

Property Value

Type: Boolean
if keyboard input has already been handled; otherwise, .

Implements

IInputServiceIsKeyboardHandled
Remarks
This value is automatically reset (= set to ) by the input service in each frame. Game components can set this flag to indicate that they have handled the keyboard input and other game components should not handle this input anymore.
See Also