| InputManagerIsKeyboardHandled Property |
Gets or sets a value indicating whether keyboard input has already been handled.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public bool IsKeyboardHandled { get; set; }
Public Property IsKeyboardHandled As Boolean
Get
Set
public:
virtual property bool IsKeyboardHandled {
bool get () sealed;
void set (bool value) sealed;
}
abstract IsKeyboardHandled : bool with get, set
override IsKeyboardHandled : bool with get, set
Property Value
Type:
Boolean if keyboard input has already been handled; otherwise,
.
Implements
IInputServiceIsKeyboardHandledRemarks
This value is automatically reset (= set to ) by the input service
in each frame. Game components can set this flag to indicate that they have handled the
keyboard input and other game components should not handle this input anymore.
See Also