| InputManagerMouseState Property |
Gets the state of the current mouse state.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public MouseState MouseState { get; }
Public ReadOnly Property MouseState As MouseState
Get
public:
virtual property MouseState MouseState {
MouseState get () sealed;
}
abstract MouseState : MouseState with get
override MouseState : MouseState with get
Property Value
Type:
MouseStateThe state of the current mouse state.
Implements
IInputServiceMouseStateSee Also