| InputManagerPreviousMouseState Property |
Gets the mouse state of the last frame.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public MouseState PreviousMouseState { get; }
Public ReadOnly Property PreviousMouseState As MouseState
Get
public:
virtual property MouseState PreviousMouseState {
MouseState get () sealed;
}
abstract PreviousMouseState : MouseState with get
override PreviousMouseState : MouseState with get
Property Value
Type:
MouseStateThe mouse state of the last frame.
Implements
IInputServicePreviousMouseStateSee Also