| InputManagerPressedKeys Property |
Gets the pressed keys.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public ReadOnlyCollection<Keys> PressedKeys { get; }
Public ReadOnly Property PressedKeys As ReadOnlyCollection(Of Keys)
Get
public:
virtual property ReadOnlyCollection<Keys>^ PressedKeys {
ReadOnlyCollection<Keys>^ get () sealed;
}
abstract PressedKeys : ReadOnlyCollection<Keys> with get
override PressedKeys : ReadOnlyCollection<Keys> with get
Property Value
Type:
ReadOnlyCollectionKeysThe pressed keys.
Implements
IInputServicePressedKeysRemarks
This list includes keys that were "up" in the last frame and are "down" in this frame.
The list also includes artificial key presses generated by the key repetition feature.
See Also