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DigitalRuneInputManagerPressedKeys Property
Gets the pressed keys.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public ReadOnlyCollection<Keys> PressedKeys { get; }

Property Value

Type: ReadOnlyCollectionKeys
The pressed keys.

Implements

IInputServicePressedKeys
Remarks
This list includes keys that were "up" in the last frame and are "down" in this frame. The list also includes artificial key presses generated by the key repetition feature.
See Also