|  | Thumb Properties | 
The Thumb type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | ActualBounds | 
            Gets the actual bounding rectangle of the control (defined by ActualX, 
            ActualY, ActualWidth and ActualHeight).
            (Inherited from UIControl.) | 
|  | ActualHeight | 
            Gets the actual height of the control (computed in 
            Arrange(Vector2F, Vector2F)).
            (Inherited from UIControl.) | 
|  | ActualIsEnabled | 
            Gets a value indicating whether this control is actually enabled, taking into account the 
            IsEnabled flag and the state of the VisualParent.
            (Inherited from UIControl.) | 
|  | ActualIsVisible | 
            Gets a value indicating whether this control is actually visible, taking into account the 
            IsVisible flag and the state of the VisualParent.
            (Inherited from UIControl.) | 
|  | ActualWidth | 
            Gets the actual width of the control (computed in 
            Arrange(Vector2F, Vector2F)).
            (Inherited from UIControl.) | 
|  | ActualX | 
            Gets the actual X position of the top left corner of the control's bounds in screen 
            coordinates (computed in Arrange(Vector2F, Vector2F)).
            (Inherited from UIControl.) | 
|  | ActualY | 
            Gets the actual Y position of the top left corner of the control's bounds in screen 
            coordinates (computed in Arrange(Vector2F, Vector2F)).
            (Inherited from UIControl.) | 
|  | AllowedPlayer | 
            Gets or sets the LogicalPlayerIndex from which input is accepted.
            (Inherited from UIControl.) | 
|  | AutoUnfocus | 
            Gets or sets a value indicating whether this control clears the focus when the mouse clicks
            another control than the currently focused control. This is a game object property.
            (Inherited from UIControl.) | 
|  | Background | 
            Gets or sets the background color. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | ContextMenu | 
            Gets or sets the context menu that should pop up when the control is right-clicked
            (tap-and-hold on Windows Phone 7).
            (Inherited from UIControl.) | 
|  | Cursor | 
            Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
            (Inherited from UIControl.) | 
|  | DesiredHeight | 
            Gets the desired height (including Margin) (which is computed in
            Measure(Vector2F)).
            (Inherited from UIControl.) | 
|  | DesiredWidth | 
            Gets the desired width (including Margin) (which is computed in
            Measure(Vector2F)).
            (Inherited from UIControl.) | 
|  | DragDelta | 
            Gets or sets the dragging distance relative to the start position of the drag operation. 
            This is a game object property.
             | 
|  | Events | 
            Gets the game object events.
            (Inherited from GameObject.) | 
|  | Focusable | 
            Gets or sets a value indicating whether this UIControl can receive the input 
            focus. This is a game object property.
            (Inherited from UIControl.) | 
|  | FocusWhenMouseOver | 
            Gets or sets a value indicating whether the control automatically receives focus when the
            mouse is over the control (without being clicked). This is a game object property.
            (Inherited from UIControl.) | 
|  | Font | 
            Gets or sets the font that is used if the control renders text. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | Foreground | 
            Gets or sets the foreground color. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | HasRenderTransform | 
            Gets a value indicating whether this control has a render transform that is not the 
            identity transformation.
            (Inherited from UIControl.) | 
|  | Height | 
            Gets or sets the user-defined height. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | HorizontalAlignment | 
            Gets or sets the horizontal alignment of this control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | InputService | 
            Gets the IInputService.
            (Inherited from UIControl.) | 
|  | IsArrangeValid | 
            Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are 
            up-to-date.
            (Inherited from UIControl.) | 
|  | IsDragging | 
            Gets or sets a value indicating whether this thumb is currently dragged by the user. 
            This is a game object property.
             | 
|  | IsEnabled | 
            Gets or sets a value indicating whether this control is enabled. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | IsFocused | 
            Gets a value indicating whether this control has the input focus. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | IsFocusScope | 
            Gets or sets a value indicating whether this control is a focus scope. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | IsFocusWithin | 
            Gets (or sets) a value indicating whether the focus is on this control or on any of 
            the visual children.
            (Inherited from UIControl.) | 
|  | IsLoaded | 
            Gets a value indicating whether the content of this object was loaded.
            (Inherited from GameObject.) | 
|  | IsMeasureValid | 
            Gets a value indicating whether the Measure(Vector2F) results 
            (DesiredWidth and DesiredHeight) are up-to-date.
            (Inherited from UIControl.) | 
|  | IsMouseDirectlyOver | 
            Gets a value indicating whether the mouse is over this control and not over a visual child 
            control.
            (Inherited from UIControl.) | 
|  | IsMouseOver | 
            Gets or sets a value indicating whether the mouse is over this control or over a visual 
            child. This is a game object property.
            (Inherited from UIControl.) | 
|  | IsVisible | 
            Gets or sets a value indicating whether this control is visible.
            This is a game object property.
            (Inherited from UIControl.) | 
|  | IsVisualValid | 
            Gets a value indicating whether the cached RenderData is up-to-date.
            (Inherited from UIControl.) | 
|  | Margin | 
            Gets or sets the margin. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | MaxHeight | 
            Gets or sets the maximal height of the control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | MaxWidth | 
            Gets or sets the maximal width of the control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | MinHeight | 
            Gets or sets the minimal height of the control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | MinWidth | 
            Gets or sets the minimal width of the control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | Name | 
            Gets or sets the name.
            (Inherited from GameObject.) | 
|  | Opacity | 
            Gets or sets the opacity. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | Padding | 
            Gets or sets the padding. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | Properties | 
            Gets the game object properties.
            (Inherited from GameObject.) | 
|  | RenderData | 
            Gets or sets the cached renderer data.
            (Inherited from UIControl.) | 
|  | RendererInfo | Obsolete. 
            Gets or sets the cached renderer data.
            (Inherited from UIControl.) | 
|  | RenderRotation | 
            Gets or sets the rotation of the RenderTransform. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | RenderScale | 
            Gets or sets the scale of the RenderTransform. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | RenderTransform | 
            Gets the render transformation.
            (Inherited from UIControl.) | 
|  | RenderTransformOrigin | 
            Gets or sets the relative origin of the RenderTransform. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | RenderTranslation | 
            Gets or sets the translation of the RenderTransform. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | Screen | 
            Gets the UIScreen.
            (Inherited from UIControl.) | 
|  | Style | 
            Gets or sets the style.
            (Inherited from UIControl.) | 
|  | Tag | Obsolete. 
            Gets or sets a user-defined tag.
            (Inherited from UIControl.) | 
|  | Template | 
            Gets or sets the template.
            (Inherited from GameObject.) | 
|  | ToolTip | 
            Gets or sets the tool tip.
            This is a game object property.
            (Inherited from UIControl.) | 
|  | UIService | 
            Gets the IUIService.
            (Inherited from UIControl.) | 
|  | UserData | 
            Gets or sets user-defined data.
            (Inherited from UIControl.) | 
|  | VerticalAlignment | 
            Gets or sets the vertical alignment of this control. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | VisualChildren | 
            Gets the visual children.
            (Inherited from UIControl.) | 
|  | VisualParent | 
            Gets the visual parent.
            (Inherited from UIControl.) | 
|  | VisualState | 
            Gets the visual state of the control as string.
            (Overrides UIControlVisualState.) | 
|  | Width | 
            Gets or sets the user-defined width. 
            This is a game object property.
            (Inherited from UIControl.) | 
|  | X | 
            Gets or sets the x-position offset of the control. (Use this only for controls in a 
            Canvas or under the UIScreen.) This is a game object property.
            (Inherited from UIControl.) | 
|  | Y | 
            Gets or sets the y-position offset of the control. (Use this only for controls in a 
            Canvas or under the UIScreen.) This is a game object property.
            (Inherited from UIControl.) | 
 See Also
See Also