![]() | Thumb Properties |
The Thumb type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActualBounds |
Gets the actual bounding rectangle of the control (defined by ActualX,
ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.) |
![]() | ActualHeight |
Gets the actual height of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) |
![]() | ActualIsEnabled |
Gets a value indicating whether this control is actually enabled, taking into account the
IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.) |
![]() | ActualIsVisible |
Gets a value indicating whether this control is actually visible, taking into account the
IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.) |
![]() | ActualWidth |
Gets the actual width of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) |
![]() | ActualX |
Gets the actual X position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) |
![]() | ActualY |
Gets the actual Y position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) |
![]() | AllowedPlayer |
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.) |
![]() | AutoUnfocus |
Gets or sets a value indicating whether this control clears the focus when the mouse clicks
another control than the currently focused control. This is a game object property.
(Inherited from UIControl.) |
![]() | Background |
Gets or sets the background color.
This is a game object property.
(Inherited from UIControl.) |
![]() | ContextMenu |
Gets or sets the context menu that should pop up when the control is right-clicked
(tap-and-hold on Windows Phone 7).
(Inherited from UIControl.) |
![]() | Cursor |
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.) |
![]() | DesiredHeight |
Gets the desired height (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) |
![]() | DesiredWidth |
Gets the desired width (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) |
![]() | DragDelta |
Gets or sets the dragging distance relative to the start position of the drag operation.
This is a game object property.
|
![]() | Events |
Gets the game object events.
(Inherited from GameObject.) |
![]() | Focusable |
Gets or sets a value indicating whether this UIControl can receive the input
focus. This is a game object property.
(Inherited from UIControl.) |
![]() | FocusWhenMouseOver |
Gets or sets a value indicating whether the control automatically receives focus when the
mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.) |
![]() | Font |
Gets or sets the font that is used if the control renders text.
This is a game object property.
(Inherited from UIControl.) |
![]() | Foreground |
Gets or sets the foreground color.
This is a game object property.
(Inherited from UIControl.) |
![]() | HasRenderTransform |
Gets a value indicating whether this control has a render transform that is not the
identity transformation.
(Inherited from UIControl.) |
![]() | Height |
Gets or sets the user-defined height.
This is a game object property.
(Inherited from UIControl.) |
![]() | HorizontalAlignment |
Gets or sets the horizontal alignment of this control.
This is a game object property.
(Inherited from UIControl.) |
![]() | InputService |
Gets the IInputService.
(Inherited from UIControl.) |
![]() | IsArrangeValid |
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are
up-to-date.
(Inherited from UIControl.) |
![]() | IsDragging |
Gets or sets a value indicating whether this thumb is currently dragged by the user.
This is a game object property.
|
![]() | IsEnabled |
Gets or sets a value indicating whether this control is enabled.
This is a game object property.
(Inherited from UIControl.) |
![]() | IsFocused |
Gets a value indicating whether this control has the input focus.
This is a game object property.
(Inherited from UIControl.) |
![]() | IsFocusScope |
Gets or sets a value indicating whether this control is a focus scope.
This is a game object property.
(Inherited from UIControl.) |
![]() | IsFocusWithin |
Gets (or sets) a value indicating whether the focus is on this control or on any of
the visual children.
(Inherited from UIControl.) |
![]() | IsLoaded |
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.) |
![]() | IsMeasureValid |
Gets a value indicating whether the Measure(Vector2F) results
(DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.) |
![]() | IsMouseDirectlyOver |
Gets a value indicating whether the mouse is over this control and not over a visual child
control.
(Inherited from UIControl.) |
![]() | IsMouseOver |
Gets or sets a value indicating whether the mouse is over this control or over a visual
child. This is a game object property.
(Inherited from UIControl.) |
![]() | IsVisible |
Gets or sets a value indicating whether this control is visible.
This is a game object property.
(Inherited from UIControl.) |
![]() | IsVisualValid |
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.) |
![]() | Margin |
Gets or sets the margin.
This is a game object property.
(Inherited from UIControl.) |
![]() | MaxHeight |
Gets or sets the maximal height of the control.
This is a game object property.
(Inherited from UIControl.) |
![]() | MaxWidth |
Gets or sets the maximal width of the control.
This is a game object property.
(Inherited from UIControl.) |
![]() | MinHeight |
Gets or sets the minimal height of the control.
This is a game object property.
(Inherited from UIControl.) |
![]() | MinWidth |
Gets or sets the minimal width of the control.
This is a game object property.
(Inherited from UIControl.) |
![]() | Name |
Gets or sets the name.
(Inherited from GameObject.) |
![]() | Opacity |
Gets or sets the opacity.
This is a game object property.
(Inherited from UIControl.) |
![]() | Padding |
Gets or sets the padding.
This is a game object property.
(Inherited from UIControl.) |
![]() | Properties |
Gets the game object properties.
(Inherited from GameObject.) |
![]() | RenderData |
Gets or sets the cached renderer data.
(Inherited from UIControl.) |
![]() | RendererInfo | Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.) |
![]() | RenderRotation |
Gets or sets the rotation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) |
![]() | RenderScale |
Gets or sets the scale of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) |
![]() | RenderTransform |
Gets the render transformation.
(Inherited from UIControl.) |
![]() | RenderTransformOrigin |
Gets or sets the relative origin of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) |
![]() | RenderTranslation |
Gets or sets the translation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) |
![]() | Screen |
Gets the UIScreen.
(Inherited from UIControl.) |
![]() | Style |
Gets or sets the style.
(Inherited from UIControl.) |
![]() | Tag | Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.) |
![]() | Template |
Gets or sets the template.
(Inherited from GameObject.) |
![]() | ToolTip |
Gets or sets the tool tip.
This is a game object property.
(Inherited from UIControl.) |
![]() | UIService |
Gets the IUIService.
(Inherited from UIControl.) |
![]() | UserData |
Gets or sets user-defined data.
(Inherited from UIControl.) |
![]() | VerticalAlignment |
Gets or sets the vertical alignment of this control.
This is a game object property.
(Inherited from UIControl.) |
![]() | VisualChildren |
Gets the visual children.
(Inherited from UIControl.) |
![]() | VisualParent |
Gets the visual parent.
(Inherited from UIControl.) |
![]() | VisualState |
Gets the visual state of the control as string.
(Overrides UIControlVisualState.) |
![]() | Width |
Gets or sets the user-defined width.
This is a game object property.
(Inherited from UIControl.) |
![]() | X |
Gets or sets the x-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) |
![]() | Y |
Gets or sets the y-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) |