| TerrainMaterialLayerSpecularPower Property |
Gets or sets the specular color exponent. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float SpecularPower { get; set; }
Public Property SpecularPower As Single
Get
Set
public:
property float SpecularPower {
float get ();
void set (float value);
}
member SpecularPower : float32 with get, set
Property Value
Type:
SingleThe specular color exponent. The default value is 10.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See Also