|  | TerrainMaterialLayerTerrainHeightMax Property | 
            Gets or sets the max terrain height in world space. The material is not rendered above this
            height. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TerrainHeightMax { get; set; }Public Property TerrainHeightMax As Single
	Get
	Set
public:
property float TerrainHeightMax {
	float get ();
	void set (float value);
}member TerrainHeightMax : float32 with get, set
Property Value
Type: 
Single
            The min terrain height in world space. The material is not rendered above this height. The
            default value is 1e20.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainMaterialLayer for more details.
            
 See Also
See Also