| TerrainMaterialLayerTerrainHeightMax Property |
Gets or sets the max terrain height in world space. The material is not rendered above this
height. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float TerrainHeightMax { get; set; }
Public Property TerrainHeightMax As Single
Get
Set
public:
property float TerrainHeightMax {
float get ();
void set (float value);
}
member TerrainHeightMax : float32 with get, set
Property Value
Type:
Single
The min terrain height in world space. The material is not rendered above this height. The
default value is 1e20.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also