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DigitalRuneTerrainMaterialLayerTerrainHeightMax Property
Gets or sets the max terrain height in world space. The material is not rendered above this height. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float TerrainHeightMax { get; set; }

Property Value

Type: Single
The min terrain height in world space. The material is not rendered above this height. The default value is 1e20.
Remarks

This is material parameter. Changing this property affects all terrain layers that share the same material.

See TerrainMaterialLayer for more details.

See Also