|  | TerrainMaterialLayerTerrainSlopeMax Property | 
            Gets or sets the max terrain slope in radians. The material is not rendered if the terrain
            is steeper than this slope. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TerrainSlopeMax { get; set; }Public Property TerrainSlopeMax As Single
	Get
	Set
public:
property float TerrainSlopeMax {
	float get ();
	void set (float value);
}member TerrainSlopeMax : float32 with get, set
Property Value
Type: 
Single
            The max terrain slope in radians. The material is not rendered if the terrain is steeper
            than this slope. The default value is π rad (= 180°).
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainMaterialLayer for more details.
            
 See Also
See Also