| TerrainMaterialLayerBlendNoiseInfluence Property |
Gets or sets the influence of the noise on the blend weight.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float BlendNoiseInfluence { get; set; }
Public Property BlendNoiseInfluence As Single
Get
Set
public:
property float BlendNoiseInfluence {
float get ();
void set (float value);
}
member BlendNoiseInfluence : float32 with get, set
Property Value
Type:
SingleThe influence of the noise on the blend weight. The default value is 0.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also