|  | TerrainMaterialLayerTerrainHeightMin Property | 
            Gets or sets the min terrain height in world space. The material is not rendered below this
            height. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TerrainHeightMin { get; set; }Public Property TerrainHeightMin As Single
	Get
	Set
public:
property float TerrainHeightMin {
	float get ();
	void set (float value);
}member TerrainHeightMin : float32 with get, set
Property Value
Type: 
Single
            The min terrain height in world space. The material is not rendered below this height. The
            default value is -1e20.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainMaterialLayer for more details.
            
 See Also
See Also