| TerrainMaterialLayerTerrainHeightMin Property |
Gets or sets the min terrain height in world space. The material is not rendered below this
height. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float TerrainHeightMin { get; set; }
Public Property TerrainHeightMin As Single
Get
Set
public:
property float TerrainHeightMin {
float get ();
void set (float value);
}
member TerrainHeightMin : float32 with get, set
Property Value
Type:
Single
The min terrain height in world space. The material is not rendered below this height. The
default value is -1e20.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also