|  | TerrainMaterialLayerTerrainHeightBlendRange Property | 
            Gets or sets the range for terrain height-based blending in world space units.
            (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TerrainHeightBlendRange { get; set; }Public Property TerrainHeightBlendRange As Single
	Get
	Set
public:
property float TerrainHeightBlendRange {
	float get ();
	void set (float value);
}member TerrainHeightBlendRange : float32 with get, set
Property Value
Type: 
Single
            The range for terrain height-based blending in world space units. The default value is 1.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainMaterialLayer for more details.
            
 See Also
See Also