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DigitalRuneTerrainMaterialLayerTerrainHeightBlendRange Property
Gets or sets the range for terrain height-based blending in world space units. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float TerrainHeightBlendRange { get; set; }

Property Value

Type: Single
The range for terrain height-based blending in world space units. The default value is 1.
Remarks

This is material parameter. Changing this property affects all terrain layers that share the same material.

See TerrainMaterialLayer for more details.

See Also