| TerrainMaterialLayerHeightTexture Property |
Gets or sets the height texture, which stores relative height values.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Texture2D HeightTexture { get; set; }
Public Property HeightTexture As Texture2D
Get
Set
public:
property Texture2D^ HeightTexture {
Texture2D^ get ();
void set (Texture2D^ value);
}
member HeightTexture : Texture2D with get, set
Property Value
Type:
Texture2DThe height texture, which stores relative height values.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also