|  | TerrainMaterialLayerTileSize Property | 
            Gets or sets the tile size of the textures in world space.
            (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TileSize { get; set; }Public Property TileSize As Single
	Get
	Set
public:
property float TileSize {
	float get ();
	void set (float value);
}member TileSize : float32 with get, set
Property Value
Type: 
Single
            The tile size of the textures in world space. The default value is 1, which means
            that the textures repeat every 1 world space unit.
            
 Remarks
Remarks See Also
See Also