| TerrainMaterialLayerTileSize Property |
Gets or sets the tile size of the textures in world space.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float TileSize { get; set; }
Public Property TileSize As Single
Get
Set
public:
property float TileSize {
float get ();
void set (float value);
}
member TileSize : float32 with get, set
Property Value
Type:
Single
The tile size of the textures in world space. The default value is 1, which means
that the textures repeat every 1 world space unit.
Remarks See Also