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DigitalRuneTerrainMaterialLayerTileSize Property
Gets or sets the tile size of the textures in world space. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float TileSize { get; set; }

Property Value

Type: Single
The tile size of the textures in world space. The default value is 1, which means that the textures repeat every 1 world space unit.
Remarks

This is material parameter. Changing this property affects all terrain layers that share the same material.

The TileSize affects the size of the DiffuseTexture, SpecularTexture, NormalTexture and HeightTexture.

See Also