| TerrainMaterialLayerTriplanarTightening Property |
Gets or sets the tightening factor for triplanar texture mapping. (Use -1 to disable
triplanar texture mapping. This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float TriplanarTightening { get; set; }
Public Property TriplanarTightening As Single
Get
Set
public:
property float TriplanarTightening {
float get ();
void set (float value);
}
member TriplanarTightening : float32 with get, set
Property Value
Type:
Single
The tightening factor for triplanar mapping. To use triplanar texture mapping this factor
should be in the range [0, sqrt(3)]. (sqrt(3) is about 0.577.) If this value is -1,
triplanar mapping is disabled. The default value is -1.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also