|  | TerrainMaterialLayerTintStrength Property | 
            Gets or sets the influence of the 
TintTexture.
            (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float TintStrength { get; set; }Public Property TintStrength As Single
	Get
	Set
public:
property float TintStrength {
	float get ();
	void set (float value);
}member TintStrength : float32 with get, set
Property Value
Type: 
SingleThe influence of the 
TintTexture.
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
 See Also
See Also