| TerrainMaterialLayerTintStrength Property |
Gets or sets the influence of the
TintTexture.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float TintStrength { get; set; }
Public Property TintStrength As Single
Get
Set
public:
property float TintStrength {
float get ();
void set (float value);
}
member TintStrength : float32 with get, set
Property Value
Type:
SingleThe influence of the
TintTexture.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See Also