| TerrainMaterialLayerBlendRange Property |
Gets or sets the blend range. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float BlendRange { get; set; }
Public Property BlendRange As Single
Get
Set
public:
property float BlendRange {
float get ();
void set (float value);
}
member BlendRange : float32 with get, set
Property Value
Type:
SingleThe blend range. The default value is 1.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainMaterialLayer for more details.
See Also