|  | TerrainMaterialLayerBlendRange Property | 
            Gets or sets the blend range. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float BlendRange { get; set; }Public Property BlendRange As Single
	Get
	Set
public:
property float BlendRange {
	float get ();
	void set (float value);
}member BlendRange : float32 with get, set
Property Value
Type: 
SingleThe blend range. The default value is 1.
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainMaterialLayer for more details.
            
 See Also
See Also